The Still Night

Temple of Deep Chaos

Travelling through some more chambers we encounter some goblins and drow, which we combat. When we start the fight against the 3 drow one of them turns against the others, dispelling many mirror images with his sword. Turns out the drow is in deep cover and was expecting help sent from the Commissar. The area we find ourselves in is the Temple of Deep Chaos.

We’re informed by Vokan, the helpful drow, that when the insect creatures attack others the victims become cocooned and within 24 hours they’re transformed in to insects themselves. But the insects are there just to create chaos and to prepare for the Night of Dissolution. The Tolling Bell are in charge under Wantad, and it’s Wantad who’s in charge and is trying to bring about the Night of Dissolution. Wanted wants to be created in to a demonic servant of the demon lords. Wanted himself is half-demon. There’s a large device that’s been absorbing chaos from the city that will be powered by a chaos item. Apparently the first creature we’ll meet is a dwarf in a tower, shooting people. He’s a member of the Tolling Bell. Many more rats also exist beyond the current chamber. There’s also a woman in an iron mask, with snakes for hair. She’s feared and everyone avoids her.

One of the crime lords is funding the playing of a game of chance in which people are playing the game and winning a lot of money. The theory is that by playing a game of chance the amount of chaos that be used is increased.

When we return home we find that Vokan may not have been who he seemed to be and that we could have been played.

The Green Man returns from the Commissar and asks us for an audience in the third level. We’re told:
– there was magic involved in the summons with the Commissar activating an ancient binding among the large city guilds compelling the leaders to attend.
– It’s possible the power of the binding goes a lot further than just compelling people to talk. – Guilds are being asked to prepare their troops to rally against the 50,000 foes marching towards the city
– The guild has been asked to track, locate and eliminate the insects and the chaos cults
– We’re also asked to look after the necropolis and keep an eye on it, dealing with anything that tries to get out

Sagely learnings: The wolf tabbard is associated with werewolves. There’s an ancient order. There’s a hint of a house in Ptolus associated with it.

Sagely learnings: Ancient armour – it pre-dates the gods.

Sagely learnings: There’s an organic element – chaostec – to the items we have. These items seem to be pre-history. The All-key is of a similar vein – chaostec. To learn more we’d probably need a legend lore. The feathers in Red’s hat also seem to be chaostec.

We travel to the ghostly minstrel and have a meal with Jevica. We provide an update on our activities. She wants us to continue our search for the key to the seal in exchange for further trinkets which she pulls from various places as if she was already aware of the choices we’d make. All very suspicious!

We travel to the noble district, complete with well lit roads and large manor houses. We scout the house we’re after and discover:
– It’s surrounded by an 8 foot stone wall
– guards at various points on the outside walls
– packs of dogs roam around the woods
– werewolves look after the dogs
– a guardhouse- 2 floors
– a secondary guardhouse – smaller in scale
– 3 story manor house protected by invisible protective wards

We return to the guild and go to see Gideon – the man with the plans (“master of the rolls”). Gideon resides on the third floor. He shows us plans that suggest a basement level only accessible from inside the house. We meet a guild member who remembers a Knight of the Cord who got tortured by House Vladem. The Knight used to hang out in the Rising Star. Perhaps that’s worth a visit. The Knights have a temple in the Jordon Temple Hall in Old Town. The person were looking for is Nikolon Regellis though he hasn’t been seen for a couple of weeks and is believed to be outside the city at the moment. It’s unknown when he’ll return.

The following morning we travel to the Rising Star to seek out Nikolon. We’re eventually given a note by a street urchin that suggests Nikolon will meet us back at the inn at 7pm. So in the meantime we travel back to the Vladam manor house and have a look around. The only other pieces of information we glean is that many of the dogs in the kennels are lifeless.

Talking to another knightly order we also glean that House Vladam has dealings with demons but that they aren’t undead in any way. The owner of the house is supposed to be abroad but that the son and daughter are still living there.

Updates on the state of the city today:
– The docks have been shut down for a couple of days after a couple of insects ran around and killed 10 people
– A second outbreak of insects has happened in north gate. The two creatures were taken down by the commissars men.
– A catastrophic event will precipitate, or be precipitated by, the sacking of the city

We travel to the Rising Star to meet Nikolon.
Nirvana Vladam was the one that tortured Nikolon. Nikolon escaped by jumping through a window and then over the cliff. There were runes Nikolon triggered when he tried to escape; fire, lightning, confusion, dizziness. Nikolon volunteers to guide us to the house and aid our endeavors provided we only take a single item.

We agree to meet Nikolon the next day and traveled to the Vladem manor house. Travelling through the woods and through a broken window we make our way down to the saferoom – as indicated by Nikolon. Through some doors and traps we find the key – in the form of a skeletal hand – and look to make our way out via the window and then over the cliff. Nikolon then transforms in to Nirvana Vladem and, together with her brother, seeks to take the hand from us. We just manage to escape over the cliff edge.

Rumour has is within the guild that 3 people had escaped from Madoths Ayslum.

We guard the graveyard and encounter a number of tough undead.

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