We continue to explore the orc compound. A number of orcs and tumbling trolls attack. It’s messy. Gabrial falls but the trolls eventually meet a fiery death.
The sarcophagus has images of a king taking gifts from the masses. The name “Cyril Rex” is written on the tomb. Within the tomb is nothing useful – just a cloying miasma of soul sucking-ness.
Lydia : She’s part of the"free league". They’re “free willed, free thinking” folk who act as mercenaries and base their relationships on trust and favors.
We continue along a sliding staircase, through a few trap doors. We encounter a few more orcs, ogres and trolls and a six-armed demon. A brutal fight ensues in which Charity falls and rises a number of times. Dog smashes and wins the day – with a little help from his friends. We’re also aided by Lydia who somehow partially incapacitates the six-armed demon.
We find 4 magical weapons and a blindingly magical rod.
Turns out Lydia is angelic. The Still Night is the uber-orgnaization, one of whose sub-elements is the Order of the Green. Lydia is playing with us, controlling us and manipulating us, just in the same way that the Order of the Green has. [DM – Cough… Accuracy… Cough]
Orcus has apparently destroyed the leader of Mechanus – Primus. One of the Secundus should have morphed in to the Primus but that didn’t happen. That put the plane in danger. If one of the planes of existence is destroyed then all of the the planes of existence are at risk. Red seems not to care about these details.
We find another sarcophagus. It details “Cyril Rex, conqueror and statesman”. Opening up the sarcophagus releases some kind of glass elemental. Tar gets a horn out and shatters the creature. Easy. No goodies in the sarcophagus, alas.
Searching some of the remaining chambers it suggests there are still 8 or so large creatures unaccounted for as well as 15 orcs. We complete some final searches and make our way back to Sigil – which takes a couple of days and the throwing of some yellow flowers in to a cave.
We visit Gadwyn at the shrine of Polum the Lost. Dog is looking to get his war wound fixed and Garbial looks to get his Bane Warren illness fixed. Gadwyn can’t help Gabrial. However, Sir Varis names the illness as Weeping Rot – a famous bane that was responsible for a whole continent dying off. Gabrial asks Sir Varis to contact darker forces for more knowledge.
“Death is the key. You must be killed twice in the plane of Great Shadows. Share.”, says a booming voice. Everyone rolls a D20 … no obvious affect.
The barman (at the sign of the Golden Cockatrice) suggests there are some guides outside who can direct us to the Pleasure Palace (aka the Civic Fest Hall), who can then direct us to the Seers who can then hopefully let us know about the Great Shadows.
We ask about Renob and told he’ll return to the inn in the evening.
We’re given a guide to take us to the Civic Fest Hall. 45 minutes later we arrive [DM – Still in the Ladies Ward] . We arrive at the Fest Hall. It’s very fancy – marble, gold, fancy lighting, incense etc. There’s a large central hall with people in toga’s and pools of water.
We ask about a suitable sage who may know about the Great Shadow and informed that Delanta Vestival has explored the “absence of light”. She’s on her travels at the moment but when she returns she’ll be asked to get in touch at the Golden Cockatrice.
We claim our cash from the Order of Green. Shortly after the doors to the Inn and forced open. In come a wolf headed giant spider.
A task from the Minotaur barkeeper : to get a small golden key with a purple stone inlaid from an ex-patron who’s gone a bit mad. We can complete this in exchange for Tar burning a big hole in the Golden Cockatrice. The patrons name is Eliath (male, short, dwarven, perhaps wearing black leather armor) who resides in a lunatic asylum in the hive.
The “Blood War” : A war between the devils and demons, with a few angels thrown in.
The “Harmonium” are peacekeepers.
The “Great Foundry” – where metal stuff is made.
The Hive Ward consists of:
The Butchers Block :
The Hive :
The Blood Pit :
The Mortuary : Everything that dies ends up here. We travel there and see Brendan Maul – Keeper of the Dead Book
The Gatehouse : We check here for Eliath but he hasn’t been here for a few days. We’re off to check the mortuary. On the way we encounter a small group collecting dead bodies from the street. A different figure is calling out the names of demon lords when he’s suddenly slain by an unknown force and with no obvious wounds. It seems recently there’s been a spate of people falling down dead suddenly.
The Gatehouse Night Market :
Turns out Eliath was probably taken to the Mortuary and from there would have been taken to his resting plane – the elemental plane of fire. The Collectors brought him to the mortuary initially. We suspect Eliath has placed the key up his butt, to keep it away from prying fingers. Tar promises to use his heal and spotting skills to retrieve the key.