An old codger from the guild pulls us to the side for a chat and tells us there’s a bloke in a purple dress knocking at the front door looking for us. The codger complains at the lack of secrecy around the guild since we showed up. The chap gives us a message “my mistress is aware of your actions, all of them. She wants to speak to the Qwan”. The dagger pipes up. “I know all about that place. It’s very smelly.”
We’re also informed there’s some general difficulty in magic at the moment. We’re advised to shun anything that has a connotation of ‘the green’. i.e. the third moon is rising and the consequences for magic could be drastic. [DM Addition – Clue No1]
Jevica would wish to borrow Yashala for a while and offers the following as a lenders fee. In addition, Jevica offers to let us know what information she manages to extract:
A small bottle – a potion of flying
A small round container with a screw lid – two doses of ‘stone salve’
We try some items using the ‘green’ braided hair item that perform the ‘identify’. One of the items explodes and another catches fire. We decide that the ‘green’ items are now affected by the third moon and are becoming corrupted in some way. [DM Addition – Good Pickup on Clue]
We move to the house above the Temple of Kaos and make our way down, through some underground passageways and traps to eventually arrive at the multi-coloured chamber. Moving through to the chamber with the tower we encounter some harpies, rats and a frothing dog.
People notice some of our potions are getting hot and bubbling. [DM – Clue 2]
We make our way in to the tower. The lower chamber has a ceramic figurine of a green figure with tentacles coming out of its head. A small metal bell is in its hand. The bell has a small crack in it, denoting it’s from the Tolling Bell cult. Opening a chest with the dwarfs key we find some gold pieces. Beyond that there are only bedroom furnishings on the ground floor.
On the upper floor there’s a spider abomination, with arms, too many legs and mandibles.
Red hears a creaking beneath the table and bed. Shortly after, the bell rings in the statue Charity picks up the statue and almost immediately falls unconscious, the statue crumbling to dust. Charity had a vision whereby the huge demon from an ancient time (balor) crushed her beneath its massive fist.
Moving through the far door we enter a another large cavern with a square building 40 foot beyond. We get assailed by large insects. Driving snow blinds the party but the insects seem unaffected. Pffff. Didn’t Red do Well?
We destroy the final bowl of lightning guardian. A lightning cloud is released, shooting lightning around the party. It eventually dissipates. We then wait a couple of hours to get some curing back. In the meantime a number of our potions boil and explode. [DM – Clue 3] One of Charity’s tongues is also getting hot. The suggestion is that there’s something related to the rising third moon, and therefore anything ‘green’ that could be causing the effect.
resting [DM – Listening to people wandering around outside the door for 2 hours] , we venture out [DM- without taking any precautions whatsoever], and get hit by a rune of weakness . There’s another rune between the two broken statues which the rune master diminishes, allowing the party to pass. Passing down the corridor, there are scintillating colours at the end. We pause for a moment to open a chest and get shot by 2 large rats, one with a handful of grenades.
Battle ensues, joined by a medusa, and some of us can’t help peeking. One of the giant rats falls but the other rat, together with the medusa retreat. We return Gyro to flesh and press the attack. We eventually slay the medusa, together with her rat guardian and a couple of huge, giant, winged half-demon centaurs. A chaos beast is released from the alter, which we slay. As Dog kills the beast his sword gets destroyed. Gyro and Tar are returned from stone.
Moving to one of the bed chambers beyond we find some notes. These notes suggest there’s a lawful artifact within the body of the chaos beast that emerged from the altar. [DM – Probably revisit this observation in light of later discoveries] Returning from a storage room with a barrel full of apples we’re set upon by a frightful creature with a large mouth and several rows of teeth. Dispatching some more insects we return to the task of searching through the goo of the chaos creature. Alas, there’s no lawful artifact within the creature.
Moving down a set of stairs we locate the source of the insect creation. A fiery, female figure stands upon a floating platform. Child victims dangle from chains beneath. As the chains bring victims to lie on the platform, the fiery figure stabs them with a knife to which a cocoon appears around them.
Some “mercy” killing fails to make it into the notes. A wall of fire appears across our path and we decide to make our way back to the guild. [Alternative view… We encounter a naked woman with a small sacrificial dagger and run away.]
We brief Hayden and get a little curing. After resting we are honoured by the guild
[Its a good job the guild had only received the edited highlights] and given our own room on the private level.
Identifying some of the items [Having (correctly) identified the item of the green as incredibly dangerous…. we decide to use it anyway – See clues above], several magic items explode and kill Gabriel stone dead.